Broken China
Drop a plate and it shatters. Pieces and shards everywhere. Sure, easy
to do in PS with the Polygon Lasso Tool. But where's the Displace edification
in that? Bah! Let's use Displace.
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Meet
Bikerchic. She's a lot of fun to play with. A long time ago I introduced
her in a few examples that I had whipped out.
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Anybody remember that? Probably not. But that doens't matter. What this
shows is what I call the Zoom Cube. See how it magnifies with positive
values? Pretty neat, I think. It can also do a few other things. If you
want to see some really cool things with the Zoom Cube, make you own and
use values over 100%. Ohhh... ahhh...
But our interest in the Zoom Cube isn't in how the gradient work in a
dmap. Our interest is using it for a reference point on how solid colours
in a dmap work.
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Yeah,
that's more like it. What we are interested in is the relationship between
the center of the Zoom Cube (50% Gray) and any given colour around it.
You see, a dmap with a solid colour does an offset. And that offset is
directly related to that colour's position in the Zoom Cube as it relates
to the center. Kai explains this and the math so much better than I can
as of this writing.
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Now it's time to meet our Alpha channel with the pieces in it. These
pieces are a quick hack using the Line Tool with some various widths.
You will need this in the dmap and in the picture to be displaced. Not
too tough to do with a quick C&P.
This is a quick hack. I have a better method, but this will do for this
example.
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One thing a lot of people don't really take advantage of is the fact
that a dmap is a PSD. Layer it up, folks! Don't be shy. It's a PSD, so
treat it as such.
Got your Zoom Cube all set? Good. New Layer and use the Alpha to fill
with 50% Gray.
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You will really want to zoom in for this, but my clipboard and PS don't
get along. This graphic will have to do. You want to use the Eyedropper
to select the Zoom Cube colour at the tip of the piece/shard. Then fill
in the corresponding transparent region.
Man, I hope that makes sens
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There.
All done with this part. Save it and we are almost finished with this
little project.
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Now
it's time to Displace away. I started with 100/100, but it looked funny.
So I tried it with a few other values. I finally settled on 90/90. With
the Alpha channel, it's easy to clear out the area that wasn't diplaced.
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Just
for fun, I pieced it back together by hand. I went to the Alpha channel,
used the Magic Wand to select a single piece, then moved it right on the
layer.
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