| SolidSo many things go into using Displace. Almost too many things to make 
        it understandable. But that is a part of what makes Displace so powerful 
        -- all those options. Right now, don't worry too much about all those 
        things. Just worry about positive and negative values entered into the 
        Displace dialoge box, and what the DMap looks like. Right now, the DMap 
        is just a White square in a Gray border (you'll see).   | 
   
    |  This 
      is the coordinate system used for Displace. It's an old throw-back, but 
      it's still with us. Because we read from left to right, top down, the zero 
      on our monitors is in the upper-left hand corner. Might be slightly disorienting 
      at first to some (like math majors), but it will pass as you work with this 
      system more. | 
   
    |    
 Meet Biker Chic. Don't ask because I don't know. She's just one of those 
        things with me. She is what we will be experimenting with. See that yellow border around 
        her? That's a part of the image. It's to help show what's going on when 
        we use her for Displacing. | 
   
    |    This 
        is our first DMap. Pretty plain, isn't it? Don't fret --things will get 
        complicated down the road. For now, simple is good. And this is a one 
        channel PSD. A Greyscale doc.
 See? A White square in a Gray border. What does it do to Biker Chic? First we'll try a positive percentage 
        for Horizontal Displacement. | 
   
    |    See 
        what happened? See the yellow line that was grabbed from the right border 
        and her face was moved over with it?
 What happened was Displace looked at the White in DMap and grabbed pixels 
        appropriately. It grabbed from the right. That's what White does in a DMap with a positive percentage in the Horizontal.   | 
   
    |    Okay. 
        Let's look at that in a little bit more detail. Sounds good to me.
 The D-Map is overlayed the picture of Biker Chic (using Stretch to Fit). First, it checks the value of a pixel in the D-Map (in this case, the 
        upper-right of the White square). Then it grabs a certain distance based on the brightness value of that 
        particular pixel in the D-Map. Then it grabs that pixel from the picture and pulls it onto itself -- 
        in the picture itself.. Jeez. Hopefully the graphic to the left explains this better than I can 
        verbally.  | 
   
    |    What 
        does a negative value do?
 It grabs from the left. (No more big graphics like above.) So, White grabs from the right with a positive value and White grabs 
        from the left with a negative value. Okay, that's just Horizontal. What about Vertical? Glad you asked. | 
   
    |    Heh. 
        White grabs from below with a positive Vertical percentage.
 Can you guess what a negative value does? | 
   
    |    Did 
        you guess right? I hope so.
 Okay, so that was a lot fun -- boring, but fun. Nothing like playing with just one percentage at a time to get the feel 
        for Displace. Ready for some reverse-ngineering with our plain DMap? By that I mean 
        taking our current DMap and getting to do what we want it to do. What we want it to do now is take the upper-right hand corner and place 
        it in the middle. We want to grab from above and to the right. That means 
        that the Horizontal percentage is positive and our Vertical percentage 
        is negative. Right? | 
   
    |    Yep. 
        That did the trick.
 So, what does this mean? It means that we can use the same DMap to grab 
        from anywhere within Biker Chic just by using positive/negative values 
        for Horizontal and Vertical. | 
   
    |  |