This
is the plan of attack for building our D-Map. The Background is Grey.
There is a Layer above it with a simple gradient. This Layer also has
a Layer Mask with an equally simple gradient.
So why do it this way? Why the Layer Mask with Grey underneath?
You would have to ask that, wouldn't you?
Let's say that there isn't a Layer Mask and we just use it as is. That
would expand our target graphic/photo horizontally. Right? Right. But
we want that to fade as we move up or down from the center, hence Layer
Mask.
Okay, pretty simple, but there is a problem with this as it is -- it's
sharp. We would end up with two points on the ends and we are after something
smoooooth. That's the other reason for the Layer Mask -- we need something
to Curve.
Aha! Now it's all starting to come together. Sure, we could get funky
with an extra Layer Blending modes, but that would rob us of the full
use of the Curves dialoge. Doh!
Okay. That's enough of that. Let's move on.
Hopefully you've got your D-Map all prepped and ready to go. Mine is
300 x 300. Ideally, it would be 256 x 512, but that's a different story.
But I said we were moving on.
Let's look at our raw Layer Mask. Hold Alt and click the Layer Mask thumb.
You should now be looking at a simple mirrored gradient. White running
through the center with Black across the top and bottom. Now for the fun
part. Let's run Curves! (I always get excited at this part.)
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