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Displace
Considerations
Solid
Channels
Circle Grads
Gradients
PSD
Curve It
Tweakables
Scans
Broken China
Bulge
Math 1
Math 2
Heat Waves
Reflection Maps
Power Distort
Other
Cannify
Extrude
Whispies
AMP
Brush Making
Picking Colours
13 Revisited
Levels
Pixel Shuffle
UVW 2
Pui Pui
Light Rig
E-Mail
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Extrude
A basic extrusion of text, but almost anything will do. This is my version.
Yippie. Bit of a long way, but it works for shapes with fancy curves and
what-not.
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Here
we go. This is our graphic that will be extruding. Could probably stand
to be cropped on the bottom a bit, but I'm not gonna do it.
Started with a Black background. White text one top of that. Then I copied
the Text Layer and Rasterized it. Finally, I hid the original Text Layer.
Fairly standard procedure. I also checked Preserve Transparency on the
Rasterized Layer -- just in case.
Now, select the Layer's transparency (ctrl + click) and save it in an
Alpha channel. It should look just like the above. Now we'll be working
with Alpha channels. I just love working with Alpha channels and then
moving to the Layers palette to put it all together.
Copy this new Alpha channel and we'll really get to work.
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First
thing to do is Emboss.
Angle: 30°
Height: 10
Amount: 500%
Tada! Note the Angle and Height. Remembering the Angle used is more important
than remembering the Height. If I told you why, I'd have to kill you.
Okay, here's the deal with the angle. See the white? That's going to
be the direction of the extrude. That's going to be the direction that
things go back towards. It's going to be at 210° (30° + 180°
= 210°). The white resulting from Emboss is the base for extruding
the graphic.
Now, let's run Image > Adjust > Levels (ctrl + l). When
the dialoge pop-ups, look for the eye droppers. We want the one on the
left. Click it, then click on the Gray in the Alpha channel. All of that
lovely Gray that we had should now be lovely Black. Cool, huh?
Now things are going to get a bit tricky again. Why? Because I said so.
Okay, mainly because I don't have a graphic for this part. PS and my clipboard
don't always get along, so I'll have to rely on pure text for this bit.
Okay, we've got this Alpha channel with bunches of Black and some funky
White specks that slightly resembles text. Remember our original Alpha
channel? Good. Load it as a selection (ctrl + click), then Select >
Inverse (ctrl + shift + i). Now let's run some Filter > Blur > Motion
Blur. Use the same angle as what you used in Emboss (30°), and eyeball
the Distance. I used 10, but you can use more. But you don't want to get
too crazy with the Distance because it could wreak havoc on the next step.
This is done with an inverted selection so things don't get blown through
the text. Things get really funky if that happens. You could end up with
an extrude that goes all over the place. This keeps it neat and on the
side of the text that we want it to be on.
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You
should now have something like this. Feel free to Deselect (ctrl + d)
at any time.
Normally I would Threshold, but I'm in the mood for Levels.
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Something
like that. Levels allows good control over artifacts and the jagginess
of it. You will want to keep the control points to the far left -- as
far left as you care to go. We want nice and fat without artifacts.
If you don't think this will be enough extrusion, do the last few steps
again. Load original Alpha again (ctrl + click), Select > Inverse (ctrl
+ shift + i), Filter > Blur > Motion Blur, Image > Adjust Levels
(ctrl + l).
As long as you think you've got enough. Let's move on.
Remember our original Alpha channel? Good. Copy it again. We will be
doing another Emboss.
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Angle:
-60°
Height: 10
Amount: 500%
Notice that the only setting that I changed is the angle. It's at -90°
of 30°. Get it? But this is rather arbitrary. What this step does
is set the base for the highlights and shadows for our extruded graphic.
Okay. Now it's time to move on to Layers palette and start putting it
all together.
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This
is how I've set it all up.
- Tech-Slop copy 1 is the copy of the text Layer that
got Rasterized. I think I already mentioned that I checked Preserve
Transparency for Layer. I picked a lighter shade of green for this.
- Layer 3 is the second Alpha channel that got Embossed.
It's just a quick cut and paste. I also clipped it and set the Blending
mode to Hard Light.
- Layer 2 is the Alpha channel that got Leveled. Never
did give it a name. Just load the selection (ctrl + click) and Edit
> Fill. I used some ugly shade of green. I also checked Preserve
Transparency just to make it easier to colourize the Layer. You'll see
in a minute.
- Tech-Slop is the original text Layer.
- Layer 1 is just Black. It's acting as our background.
I don't know what happened to the original background. It just disappeared.
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Should
look something like that. Pretty nasty, eh? The main reason it looks so
nasty is because the very top Layer, Tech-Slop copy 1, is turned off.
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So,
turn the top Layer on and give it a colour. Again, I used light green.
Then go to Layer 3, the clipped Hard Light Layer, and do lots of fun
stuff. I ran Motion Blur a few times using 30° (Can you figure out
why?). I also ran Image > Adjust > Curves to tone the White down
a bit. I used Input 255 / Output 190 and fiddled from there. That means
I grabbed the upper-right, top of the line, and dragged it straight down,
then tweaked from there.
I also turned off Preserve Transparency of some of the Layers and Gaussed
ever so slightly. Then I turned Preserve Transparency back on -- just
in case.
Now, you might think that the way I put it together is a bit odd. But
it allows for a lot of tweaking. I mean, you can change the colours very
easily by picking a colour and filling (with alt + backspace for the foreground
colour). And the shading can be tweaking on the Hard Light Layer with
Curves or Levels or what have you. It's a tweak-meisters dream.
That's pretty much it, but there is one more thing I want to mention.
Remember earlier when I mentioned running Motion Blur and Levels more
than once for more of an extrusion? Well, if you do that, then you'll
have to do something about Layer 3 (the Hard Light Layer). The way to
fix this is with Motion Blur followed by Curves (or Levels), but I'll
leave it to you to figure out exactly what I mean.
Enjoy.
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