That's all well and good. Now let's play with the horizontal values.
For this given D-Map, playing with horizontal will skew.

There you go. Two examples and they got skewed. See those yellow lines?
They should be straight, but they are slightly bent. I can't figure out
why they are getting bent like that. I tried quite a few examples, and
they all came out like this. If the lines weren't there, you probably
wouldn't even notice. Hmmm...
Addendum: A little wiser, I know why those yellow lines
are bending. When I laid down the gradients in the D-Map, Smoothness
was set to 100%. Smoothness set to 100% is bad, as you can see. Should
be set to 0%. See: Considerations.
Anyways, back on track.
Okay. So with this D-Map, you can squish (expand/contract) in one direction.
You can also skew. But again, in case you didn't notice, only one non-zero
value was used in the above examples. Try some mixing it up. Skew and
squish.
Here is a bender for ya. If you Invert the D-Map, all of the above example
will be backwards. Try it. I highly recommend it. Please, don't underestimate
Inverting the D-Map for edification. The light just might go one.
That D-Map was fun. Let's play with a different, yet similiar, D-Map.
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