Technical Slop

Navigation

Table of
Contents

Displace
Considerations
Solid
Channels
Circle Grads
Gradients
PSD
Curve It
Tweakables
Scans
Broken China
Bulge
Math 1
Math 2
Heat Waves
Reflection Maps
Power Distort

Other
Cannify
Extrude
Whispies
AMP
Brush Making
Picking Colours
13 Revisited
Levels
Pixel Shuffle
UVW 2
Pui Pui
Light Rig

E-Mail

Cannify with 3D Transform

So far we have seen how to Cannify two different ways. Even a quick example with mixing the two. Time for for Filter > Render > 3D Transform.

First thing first: this is not a tutorial on how to use 3D Transform. I'm not going to be showing much at allabout using this filter. I hate to say it, but you are left to fiddling and figuring it out for yourself.

 

-However, I do want to show this little nugget in 3D Tranform. This little ditty can make 3D Tranform a little more functional.

Follow me and see what I mean.

 

-Here he is with Display Background turn on.

Man, clean-up looks like a bitch. It's all on one layer. :yech:

One thing to notice is the top of the cylinder and on the right. When an object, in this case a cylinder, parts that are out-of-bounds are still there, but blanked out. This is good. With a little help from the Magic Wand, finishing it off is that much easier.

 

-Here he is with Diplay Background turned off. The grey in the background is just that: background. That is, only the cylinder is on a layer by itself and there is transparency around it. Very nice. If you're not sure what I mean, try it for yourself.

 

-Here is one last example of 3D Transform. I got a little nuts and turned it into a little bit of a cone.

I also dressed it up a bit with some lighting. However, I did the lighting a bit different so it would conform to the 3D Transform step. I did the lighting on a seperate layer set to Hard Light with a Gradient and some Curves. Then I Merged it Down (ctrl + e) so it's a part of the layer and a part of 3D Transform.

Why do the lighting before 3D Transform? Because ctrl + f doesn't seem to work with 3D Transform, at least for me it doesn't work. That means doing it all on one layer in one operation. Sucky, but survivable.

 

:whew: Have you had enough? I hope so because I've certainly had enough.

I think the question on everybody's mind is: why all this? Why not show just one way and be done with it?

Because finding the answers can be an awesome journey. I started with one question on my mind, and I came up with 3 different answers, each with pros and cons. I learned a lot on this journey. Hopefully you will be inspired to do the same.

play.fiddle.learn

 

Page 1 - Page 2 - Page 3