That's
what happens. I only used Horizontal displacement, by the way. Man, now
that's cool.
First, we have Biker Chic with a lot of Squish Factor going on. I have
tossed some red lines in there, but they only go half way up so you can
better see the transitions in the upper half.
Now, the transition from expand to contract is smooth or nonlinear. There
is a casual flow from one to the other. However, the expanding in the
middle is rather pronounced. That's because the Curve for that area is
rather steep, so to speak.
Right beneath Biker Chic is what the D-Map looks like when it's Curved.
Oh... ah...
Then, beneath that, is the Curve itself.
The red lines are to show how these things correspond. Did I already
say that this cool?
I already mentioned the steepness in the Curve and the pronounced expansion
on Biker Chic's face.
So, what does all this mean?
It means that you can control the amount of Squish Factor not just by
percentages used in Displace, but by the steepness in the Curve. It also
means that you can have either expansion or contraction by the direction
of the steepness. Where the Curve goes down, there is expansion. Where
the Curve goes up, there is contraction. And the amount of expansion or
contraction is directly related to the steepness.
Another thing to notice is that the ends of my Curve are at 128 -- smack
dab in the middle. This gives me a net Squish Factor of zero. Had either
end been not 128, then Repeat Edge Pixel or Warp Around would have taken
affect.
For this particular example, I did things a certain way. Can you guess
what would happen if my gradient went the other way or if I used negative
Horizontal? Well, the expansion and contraction would have went the other
way. That is, where things are contracted in this example, things would
have been expanded, and vice versa. Had the gradient gone the other way
and I had used negative Horizontal, then it would look exactly
the same. If you flip one, then things go backwards. If you flip both,
then things go the same. Just like algebra when multiplying positive and
negative numbers. To add to that, I could have made the Curve upside-down
of what it is to flip expansion and contraction. Ha!
Still with me?
Curves are good - very powerful when used in making a D-Map,
especially when it's an Adjustment Layer. Don't believe me? Move on to
Tweakables and see for yourself.
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